- Joined
- Apr 19, 2018
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- RMMV
Is there a way to use Yanfly’s Battle AI Core to make an enemy use multiple actions in one turn under certain conditions? Or is there some workaround to achieve a similar effect?
I’m also using Yanfly’s Instant Cast plugin, which would affect some skills which enemies learn, but there’s nothing in the AI Core description about enemies using multiple actions per turn. As such, I’m not sure whether or not it’s possible to achieve this directly.
For context, I’ve got certain States in my project which modify the next skill used. The skills which apply these States are Instant Cast, allowing players to follow up immediately. Currently, however, enemies have to wait until the following turn to follow up. I was hoping I could let enemies also act immediately after applying these States, like players.
Thanks!
I’m also using Yanfly’s Instant Cast plugin, which would affect some skills which enemies learn, but there’s nothing in the AI Core description about enemies using multiple actions per turn. As such, I’m not sure whether or not it’s possible to achieve this directly.
For context, I’ve got certain States in my project which modify the next skill used. The skills which apply these States are Instant Cast, allowing players to follow up immediately. Currently, however, enemies have to wait until the following turn to follow up. I was hoping I could let enemies also act immediately after applying these States, like players.
Thanks!

