- Joined
- May 3, 2016
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- 133
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- RMMV
Hi All,
I think this might be a simple one. But I am looking for a condition to check for a specific skill. I have a skill that needs 2 or more of the same enemy to activate and I got that working with "Troop Alive Members > 1", but the issue I run into is if one enemy of that kind is alive with a different enemy it will still try and do that skill. What I need to check for is if more than 1 of the same enemy ID is alive.
Does anyone know if that is possible with an Eval, and if so, what would be the eval?
I was thinking something along the likes of:
alive enemyId(XX) > 1 : Skill XX, Highest HP%
But, you know, actually correct.
As always, any help is greatly appreciated.
I think this might be a simple one. But I am looking for a condition to check for a specific skill. I have a skill that needs 2 or more of the same enemy to activate and I got that working with "Troop Alive Members > 1", but the issue I run into is if one enemy of that kind is alive with a different enemy it will still try and do that skill. What I need to check for is if more than 1 of the same enemy ID is alive.
Does anyone know if that is possible with an Eval, and if so, what would be the eval?
I was thinking something along the likes of:
alive enemyId(XX) > 1 : Skill XX, Highest HP%
But, you know, actually correct.
As always, any help is greatly appreciated.