- Joined
- Apr 6, 2018
- Messages
- 5
- Reaction score
- 0
- First Language
- English
- Primarily Uses
- RMMV
Is there a way to make it so if an enemy has a state already applied to them, they will do a specific other action? Or at least not cast the skill that applies that state to them again?
From what I can tell the only checks you can do are if the target passes some check, apply some skill to that target. I can't figure out a way to make it check one battle member, and target a different battle member.
From what I can tell the only checks you can do are if the target passes some check, apply some skill to that target. I can't figure out a way to make it check one battle member, and target a different battle member.



