Yanfly Battle Command List Help - Adding to Party Command Window

MyLordRobinson

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Hello.


I am currently using Yanfly's Battle Command List script for my VX Ace Project.


I'm currently desiring to enter a custom command to the Party Command Window beginning at Line 145 of the script. I was curious if I was able to place a Skill Type within the Party Command Windows at line 149 and 165. The desired effect would be able to select a Skill Type from among the other options so it would look like:


Fight


[Skill Type]


Escape


In that vein of thinking, I was curious if that were possible. If so, what would the handler method look like? Let's assume that if I made a fresh project it would be Skill Type 1. So when I begin the battle processing, it would say Fight / Skill Type 1 / Escape then go to the actor command window where he would have Attack / Special / Magic / Defend/ Item etc. 
 

MyLordRobinson

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Requesting a bump to this thread.


 Edit: Requesting thread be moved to RGSSx Script Support.
 
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Sixth

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I think it is either not moved or moved to the wrong category. :p


For the question itself...


The place where you request to place that new command is the party command selection window which, by default, got no actor assigned to it. 


So, which actor's skill list should be loaded there? And what should happen if a skill is selected from there? Instantly start the turn with only that skill used? Or proceed to the actor command selection? 


You should add more details here, because just adding a command button there is easy enough, but implementing the extra feature you want might be way harder than you think.
 

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