Yanfly Battle Engine Bug (VX ACE)

dreamfall887

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Shaz

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How are you centering the faces? Have you made a change to the script to do this, or are you just setting an existing parameter to set the alignment? If you have made a change to the script, then you haven't made all the changes that are necessary (and in that case it's not a bug with the script, but with your changes).

It's also generally a bad idea to use multiple scripts from different authors that affect the same system, and the two above probably have the potential to clash quite a bit. Did you disable Yami's script completely to see if the problem still happens?
 

dreamfall887

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Hi Shaz!

How are you centering the faces? Have you made a change to the script to do this, or are you just setting an existing parameter to set the alignment?
No I haven't edited the script I just changed the BattleStatus Center Faces in Yanfly's Battle script to true
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# - Battle Status Window -
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# Here, you can adjust the settings for the battle status window. The
# battle status window, by default, will show the actor's face, HP, MP, TP
# (if viable), and any inflicted status effects.
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BATTLESTATUS_NAME_FONT_SIZE = 20 # Font size used for name.
BATTLESTATUS_TEXT_FONT_SIZE = 16 # Font size used for HP, MP, TP.
BATTLESTATUS_NO_ACTION_ICON = 185 # No action icon.
BATTLESTATUS_HPGAUGE_Y_PLUS = 11 # Y Location buffer used for HP gauge.
BATTLESTATUS_CENTER_FACES = true # Center faces for the Battle Status.

#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

It's also generally a bad idea to use multiple scripts from different authors that affect the same system, and the two above probably have the potential to clash quite a bit. Did you disable Yami's script completely to see if the problem still happens?
Okay I removed Yami's scripts and it's working now. Is there anyway I can make it compatible with Yami's Battle Symphony script?
 

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