Yanfly Battle Engine Core - Front View Actor Skill Reflection Timing Issue

MikeMakes

Veteran
Veteran
Joined
Sep 30, 2015
Messages
172
Reaction score
41
First Language
English
Primarily Uses
Hi, I'm using Front View Battle with Battlers. When actors reflect enemy's magic: the magic animation and damage is done to the enemy at the same time when the actor receives the magic animation with the reflect animation.

However, it works as it should when an enemy reflect magic attack: the magic animation shows on the enemy, the reflection animation then display, and the magic animation and damage goes on the actor.

The sideview is timed well for both parties, and I don't know what aspects from sideview I need to modify over. Possibly some step or home position go to?


Please advise.
 
Last edited:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Got inspired and started writing a simple tower defence battle system last night :o
Good news! I have located an amazing 3D website called SketchFab that has rotatable renderings of famous statues!
Picked up a physical copy of Megadimension Neptunia VII for the PS4 today. It's pretty good. I'm having a lot of fun with it.
The only upside of this remote semester was the plenty of funny photoshop material those facecams provided. Not that I would do that. Ever.

Forum statistics

Threads
100,516
Messages
976,707
Members
132,080
Latest member
nwr
Top