- Joined
- Mar 28, 2014
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I figured to post this maybe here since this isn't technically a bug or anything...? Forgive me if I'm wrong on that. I've noticed even in an empty project with just the Core Engine and Battle Engine on, I get a decent amount of lag. Now obviously, I questioned my laptop in general. But with the Battle Engine off, I don't get anywhere near as much lag. I'd like to keep the Battle Engine for the action sequences (I don't use sprites, but the commands within them are still very useful for things like adding variables, etc...) and the health bars (they're the only ones that get an accurate reading regardless of if the enemy has different HP from it's database default.)
If anyone else has experienced more lag with the Battle Engine, than without I'm curious. Also if there is any solution... Oh and even with Yanfly's FPS Option Plugin set to true, the lag is still there.
If anyone else has experienced more lag with the Battle Engine, than without I'm curious. Also if there is any solution... Oh and even with Yanfly's FPS Option Plugin set to true, the lag is still there.



