Yanfly Battle Engine Core - SV Actors not Flinching During States

Nessuno

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Hey everyone, so just as the title suggests I've been having a problem with Actors (both enemy and players) not flinching (e.g. moving backwards) when they take damage if they're under the effects of a state. Just to make sure it wasn't any of the other plug-ins I turned off every plug-in I have running that effected combat and states, still with no avail. (Other trials have included reordering all the plug-ins as Yanfly recommends and haphazardly sifting through the code to see if there was something I could do in the js)

Edit: It should be noted this doesn't happen on States with no Restrictions

Is this intended to happen? (Because it seems so at this point) If so any ideas for work-arounds without totally breaking Yanfly's code?

Edit 2: I've found a temporary fix that involves... well... meddling with the core RPG code, specifically changing some lines in rpg_objects and changing a few lines of "CanMove" to "CanInput" because RPG Maker handles those differently (This way, a stun is still a stun, but the Sprite has visual mobility.)

Edit 3 (Sorry for all the edits): Here's the isolated bits of said code that I changed, tried to make it into a plug-in with my limited knowledge of js (Needless to say it doesn't currently work, but if anyone knows what I'm doing wrong with this one I'd be very appreciative!) Pastebin ink to the code

Thanks for any and all help!
 
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