Yanfly Battle Engine Script Edit Request

Discussion in 'RGSS3 Script Requests' started by dreamfall887, Nov 22, 2019.

  1. dreamfall887

    dreamfall887 Moon Priestess Veteran

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    Hi everyone

    I'm using Yanfly's Battle Engine script for VX ACE and Yami's Battle Symphony. It's been working fine so far but I wanted the
    faces in battle to be centered like this:
    [​IMG]

    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # - Battle Status Window -
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # Here, you can adjust the settings for the battle status window. The
    # battle status window, by default, will show the actor's face, HP, MP, TP
    # (if viable), and any inflicted status effects.
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BATTLESTATUS_NAME_FONT_SIZE = 20 # Font size used for name.
    BATTLESTATUS_TEXT_FONT_SIZE = 16 # Font size used for HP, MP, TP.
    BATTLESTATUS_NO_ACTION_ICON = 185 # No action icon.
    BATTLESTATUS_HPGAUGE_Y_PLUS = 11 # Y Location buffer used for HP gauge.
    BATTLESTATUS_CENTER_FACES = true # Center faces for the Battle Status.

    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    But this bug keep happening when the second character attacks an enemy:
    [​IMG]

    Could someone edit the script to fix this please? Thank you :)

    Link to scripts used:

    Yanfly Battle Engine
    https://github.com/Archeia/YEARepo/blob/master/Ace_Battle_Engine124backup.rb

    Yami Battle Symphony
    https://github.com/Archeia/rmvxa-collection/blob/master/battle-symphony/battle-symphony-116e.rb
     
    #1
  2. dreamfall887

    dreamfall887 Moon Priestess Veteran

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    bump
     
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  3. Roninator2

    Roninator2 Gamer Veteran

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    Upon some testing. the issue seems to be line 3372 in yami battle symphony.
    I commented it out and the problem went away. probably causes something else to not show up that would normally be there, but this is a fix.
    Code:
    #~     @status_window.draw_item(@status_window.index)
    
     
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    dreamfall887 and Ebanyle like this.
  4. dreamfall887

    dreamfall887 Moon Priestess Veteran

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    Thank you! :smile:
     
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