Yanfly Battle Status

MusicTF

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Hi, is there a way to edit my copy of your script so that battle progresses a bit slower, with more time between each action?  I think that the flow of battle can be a bit hard to follow at the normal speed.  Also maybe a way to make the animations for player-targeted actions a bit lower?  Sometimes it looks like they are happening to the enemies.
 
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Jorl

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Script 'battle status' line 857: NameError occurred


undefined local variable or method 'sprite' for


#<Game_Enemy:0x67d3ec0>


Happens when an enemy dies


Edit: just change line 1375 to return if !$imported[:ve_animated_battle]
 
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