- Joined
- Apr 13, 2013
- Messages
- 694
- Reaction score
- 101
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- French
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- RMMV
See my other requests on those threads, they definitely worth a check since l usually keep my requests to be used on any turn based game:
http://forums.rpgmakerweb.com/index.php?/topic/51728-state-manager/#entry511247
http://forums.rpgmakerweb.com/index.php?/topic/51567-enemies-battle-positioning/#entry509849
http://forums.rpgmakerweb.com/index.php?/topic/51562-state-counter/#entry509804
http://forums.rpgmakerweb.com/index.php?/topic/51561-smart-x-random-targeting/#entry509794
http://yanfly.moe/2015/10/19/yep-16-battle-a-i-core/
In the default plugin, yanfly has made this logic for enemy targeting:
HP% param < 60%: Strike, Highest MP
translates to
If any enemy is below 60% HP then do strike on the highest MP that have below 60% HP
The logic should be instead:
If the highest MP has below 60% HP, then do strike on that target
In this case, l will be open to ideas in order to fix that problem since im not 100% sure if there is another way to fix it.
Thanks
http://forums.rpgmakerweb.com/index.php?/topic/51728-state-manager/#entry511247
http://forums.rpgmakerweb.com/index.php?/topic/51567-enemies-battle-positioning/#entry509849
http://forums.rpgmakerweb.com/index.php?/topic/51562-state-counter/#entry509804
http://forums.rpgmakerweb.com/index.php?/topic/51561-smart-x-random-targeting/#entry509794
http://yanfly.moe/2015/10/19/yep-16-battle-a-i-core/
In the default plugin, yanfly has made this logic for enemy targeting:
HP% param < 60%: Strike, Highest MP
translates to
If any enemy is below 60% HP then do strike on the highest MP that have below 60% HP
The logic should be instead:
If the highest MP has below 60% HP, then do strike on that target
In this case, l will be open to ideas in order to fix that problem since im not 100% sure if there is another way to fix it.
Thanks
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