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Hello,


I'm trying to archieve some effects using Yanfly lunatics, but some is really hard to figure out (since I barely understand javascript).


1 - Using Buff&StateManager to create a State called: Mark of the Offering.


Ex: User put a mark in one target. If the target die while under effect of Mark of the Offering user recover all TP. (+100 TP)


(I will use this same logic for other skill with HP and MP too).


2 - The other is a custom damage skill that probaly dont need lunatics, but I'm not sure if can do using only the damage formule: Snake Attack. (provisory name)


Ex: Cause damage to target. If target under effect of status X (Its Bleeding in my game) this skill cause +1 damage for each 10 HP the target is missing. (aka 10%).


I will explain using this logic: ifstatus(x)? damage + 0.1 * (b.maxHP - b.currentHP); else damage


I have others skills that are bugging me, but those are being a pain bc theres no reference in any Trip&Tricks videos from yanfly to use.


Tyvm

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