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- Jan 18, 2014
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Hi all-
I was wondering if it's feasible for someone to make an add-on to Yanfly's plugins that, as the title says, treats a debuff as a state.
To give the situation; I have a fight right now where characters will experience an agility debuff. I have a skill that I'm designing to remove a single negative condition (except death), called 'Shake-Off'; I'd like it to be able to, well, shake off the debuff as well!
Right now I can have it remove a single negative using State Categories and having it 'Remove 1 State Category: Ailment', but I'm trying to figure out if there's a way I can either utilize a plug-in or just add some code for it to Eval. As such, this may not necessitate a full-plugin. ¯\_(ツ)_/¯ I don't know nearly enough Javascript to figure out the details, but I presume that one could do an if...else branch?
Either way, some help would be appreciated!
I was wondering if it's feasible for someone to make an add-on to Yanfly's plugins that, as the title says, treats a debuff as a state.
To give the situation; I have a fight right now where characters will experience an agility debuff. I have a skill that I'm designing to remove a single negative condition (except death), called 'Shake-Off'; I'd like it to be able to, well, shake off the debuff as well!
Right now I can have it remove a single negative using State Categories and having it 'Remove 1 State Category: Ailment', but I'm trying to figure out if there's a way I can either utilize a plug-in or just add some code for it to Eval. As such, this may not necessitate a full-plugin. ¯\_(ツ)_/¯ I don't know nearly enough Javascript to figure out the details, but I presume that one could do an if...else branch?
Either way, some help would be appreciated!
