RMMV Yanfly Charge Turn Battle, Display member order when they get multiple turns.

FrozenFacade

Villager
Member
Joined
May 24, 2020
Messages
14
Reaction score
4
First Language
English
Primarily Uses
RMMV
Hey all, I'm using Yanfly's Charge Turn Battle (CTB ) type combat and I am having an issue when a party member has enough speed to take 2 turns before the enemy. Everything functions fine however there is no way to indicate to the player that the party member will be able to act again before the enemy.

Untitled.png
This is what it looks like, but I am wondering if there is a way to display the same actor's portrait multiple times on the screen if they are able to act again before the enemy.

Similar to how it is in FFX essentially. Where this displays that Tidus will be able to act again before anyone else.
FFX-Seymour-Boss-Guide-1.jpg

Thanks all!
 
Last edited:

JamesRyan

Game Designer
Veteran
Joined
Sep 13, 2014
Messages
735
Reaction score
242
First Language
Vietnamese
Primarily Uses
RMMV
You may want to try THIS then.
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
2,814
Reaction score
1,647
First Language
English
Primarily Uses
RMMV
The problem with this is that part of the CTB turn order is the speed of the skill that you use. Therefore, the battler's next place in the turn order is not solidified until after they take their action, so the plugin doesn't try to predict a location that might change.

I'm not sure how the extension JamesRyan linked to really helps you. It shows the battlers' relative speeds, but doesn't do anything to add multiple icons in the turn order like you asked. Really, you'd be looking for a different battle system (or modifying how the CTB fundamentally works).
 

FrozenFacade

Villager
Member
Joined
May 24, 2020
Messages
14
Reaction score
4
First Language
English
Primarily Uses
RMMV
You may want to try THIS then.
Thanks for the suggestion, but at a glance I don't understand what the yellow bar means and I wouldn't want to expect a player to either. I know it relates to the speed but showing the same icon again would be a much simpler UX choice.
The problem with this is that part of the CTB turn order is the speed of the skill that you use. Therefore, the battler's next place in the turn order is not solidified until after they take their action, so the plugin doesn't try to predict a location that might change.

I'm not sure how the extension JamesRyan linked to really helps you. It shows the battlers' relative speeds, but doesn't do anything to add multiple icons in the turn order like you asked. Really, you'd be looking for a different battle system (or modifying how the CTB fundamentally works).

Yeah, I don't plan on having any actions affect turn order currently other than maybe an agility buff but I haven't looked deeply into a way to fix this after one of my friends testing commented on it.

That being said, it isn't too much of an issue with multiple party members, just for 1 on 1 fights where one character is particularly fast.
 

Latest Threads

Latest Posts

Latest Profile Posts

My new 49" monitor has been dispatched from the warehouse. Will it arrive tomorrow? The day after? I love that we can track packages now, even if it does only tell me when it's left that end and when it's arrived at the local centre. As long as it doesn't end up in Melbourne again, which has happened before ...
My friend's doing a surprise stream of my game Origin Hunt on Twitch here ! Feel free to stop by :yhappy:
Me, designing it a long time ago: Having an optional boss fight as a random chance to trigger when you fish in a certain spot with a certain type of bait is fun! Cool idea!
Me, trying to playtest everything again: oh god just let me see the boss, my bag is so full of fish!
both love and pain have no boundaries

Forum statistics

Threads
117,224
Messages
1,105,629
Members
153,372
Latest member
xtc2900
Top