Ispguy

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So, I'm trying to make a game with monsters that roam on the overworld, and chase the player when they see them. Once the enemy comes into contact with them, the battle begins. Sort of like newer Dragon Quest games or the Mother series. Yanfly's Event Chase plugin seemed like an easy solution. However, I have a problem. any event with a character sprite glitches when they spot the player. For instance, when using the default Slime sprite, the enemy will spot you and chase you however when the enemy turns either to the left or right the sprite glitches. With half of an adjacent sprite showing up on top while another appearing on the bottom half. Does anyone have a solution to this?
 

Kes

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Double check how you have set up your sprite sheets. Compare them to a default sheet.
 

Ispguy

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Double check how you have set up your sprite sheets. Compare them to a default sheet.

The problem is, it IS one of the default sheets.
 

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Ispguy

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Here's what the issue looks like:

SpritGlitch1 is what happens when it turns right.

SpriteGlitch2 is what happens when it turns left.
 

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Ispguy

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Okay, so I've managed to fix it. The problem was that I was using Galv's Diagonal Direction Plugin, and the default RPG Maker sprites have no diagonals, despite me turning the diagonal sprites off in the parameters. Is there a way to fix this while keeping diagonal movement?
 

Tressenia

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I had this problem, too. For those who are still looking for a solution, I found this is the help file: "If this conflicts with other pathfinding plugins you might have, change 'Diagonal Mouse' setting to false." Once I did so, everything worked perfectly! Of course this means that players who prefer using the mouse to move won't be able to move diagonally, but this is a small price to pay in my opinion.
Annotation 2020-07-03 081752.png
 

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