- Joined
- Dec 22, 2019
- Messages
- 19
- Reaction score
- 5
- First Language
- German
- Primarily Uses
- RMMV
Hello all,
I use many Yanfly plugins, for example Yep_X_Class Base Parameters. Unfortunately I have no experience with scripting, and from this point of view I think it's not possible to add decreasing curves again (example: HP gain +10 per level until Lv. 20, then +20 until Lv. 60, then +5 until Lv. 99).
That's why I use Hime's Parameter Tables. Between these plugins everything seems to be fine, it took over all the stats from Hime's plugin and used the EXP curve from Yanfly. However, Hime's parameters do not work together with Yanfly's "Buffs and States Core". I don't know if this is due to that alone, or if this plugin collides with other plugins, which in turn collide with Hime's parameters. But I've got no other issues than that if I activate Buffs and States Core.
Can you help me with a solution for Yanfly's Buffs and States Core and Hime's Parameter Tables? Or do you know how to integrate wave curves (I hope this name is right in English) within Yep_X_Class Base Parameters? With a little adjusting, that should work too.
I've done all the balancing work in Excel, so each character can take X hits from X Enemy at Level X, from Lv. 1-99. And after this, this issue breaks it all
.
Thanks a lot for your answers!
I use many Yanfly plugins, for example Yep_X_Class Base Parameters. Unfortunately I have no experience with scripting, and from this point of view I think it's not possible to add decreasing curves again (example: HP gain +10 per level until Lv. 20, then +20 until Lv. 60, then +5 until Lv. 99).
That's why I use Hime's Parameter Tables. Between these plugins everything seems to be fine, it took over all the stats from Hime's plugin and used the EXP curve from Yanfly. However, Hime's parameters do not work together with Yanfly's "Buffs and States Core". I don't know if this is due to that alone, or if this plugin collides with other plugins, which in turn collide with Hime's parameters. But I've got no other issues than that if I activate Buffs and States Core.
Can you help me with a solution for Yanfly's Buffs and States Core and Hime's Parameter Tables? Or do you know how to integrate wave curves (I hope this name is right in English) within Yep_X_Class Base Parameters? With a little adjusting, that should work too.
I've done all the balancing work in Excel, so each character can take X hits from X Enemy at Level X, from Lv. 1-99. And after this, this issue breaks it all
Thanks a lot for your answers!