- Joined
- Jul 18, 2019
- Messages
- 124
- Reaction score
- 47
- First Language
- French
- Primarily Uses
- RMMV
Dear makers,
I'm currently writing a plugin to display information in battle. Using a dedicated command, some windows open and the player can select the battler of interest and a state the battler is affected by. Doing so, information are displayed, including a description of the state, the battler parameters and the battler elemental affinity.
My goal is to replace the yanfly inBattleStatus by this plugin that dedicate much more room to state description and that display information on both actors and enemies.
To go further, I want to draw in the window the SV sprite of the selected battler. Unfortunately, I really don't know how to do it. I'm currently using a combination of VictorEngine plugins namely BasicModule, BattlerGraphicSetup and SpriteWindows. BattlerGraphicSetup is used for enemies SV instead of static picture and SpriteWindows contain a function to draw battler sprites in window. However, VE plugins are poorly compatible with YEP plugins. Furthermore, the yanfly SV enemy plugin contain some interesting features that VE doesn't propose and I would like to use yanfly plugin instead.
Does someone has a portion of script to draw SV sprites in window and that is compatible with yanfly plugins ?
For illustrating purpose, I've attached here a screenshot of the window I'm currently working on, and what it looks like when it includes the VE_SpriteWindows plugins.
Best,
Lay.

I'm currently writing a plugin to display information in battle. Using a dedicated command, some windows open and the player can select the battler of interest and a state the battler is affected by. Doing so, information are displayed, including a description of the state, the battler parameters and the battler elemental affinity.
My goal is to replace the yanfly inBattleStatus by this plugin that dedicate much more room to state description and that display information on both actors and enemies.
To go further, I want to draw in the window the SV sprite of the selected battler. Unfortunately, I really don't know how to do it. I'm currently using a combination of VictorEngine plugins namely BasicModule, BattlerGraphicSetup and SpriteWindows. BattlerGraphicSetup is used for enemies SV instead of static picture and SpriteWindows contain a function to draw battler sprites in window. However, VE plugins are poorly compatible with YEP plugins. Furthermore, the yanfly SV enemy plugin contain some interesting features that VE doesn't propose and I would like to use yanfly plugin instead.
Does someone has a portion of script to draw SV sprites in window and that is compatible with yanfly plugins ?
For illustrating purpose, I've attached here a screenshot of the window I'm currently working on, and what it looks like when it includes the VE_SpriteWindows plugins.
Best,
Lay.

