Yanfly Core Engine Crash

Xeo

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Hello, i'd like to ask for some help here, because i dont really now what to do. I installed the Yanfly Core Engine so i can get some cool plugins, but as soon as i start the game with the core engine enabled, it crashes. Hope someone here can help me.. Screenshot_1.png
 

Andar

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Either you made an mistake installing the plugin, or you loaded a saved game - in a lot of cases, plugins require you to start a new game.


We need more info from you on the steps you did to install the plugin and how you configured it the problem is not caused by loading a saved game - please post a screenshot of the developer console with the full error data as minimum.


I've moved this thread to Plugin Support. Please be sure to post your threads in the correct forum next time. Thank you.
 

Xeo

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Well first of all i went to Dropbox to get the plugin at all, i created a text document added the plugin, changed it into a js file and added it. and i didnt configure it at all, i just smashed it in and started a new game, happens all the time.


hes a screenshot of the console:Screenshot_2.png
 

Andar

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you should copy the files directly and not copy their contents to a text editor before saving as a new file - there is always a risk that you didn'tcopy everything, and an added or missing space or ; or end can make or break the plugin.


Additionally, most plugins require their filename to be exactly as the scripter wrote it - accidentally renaming the js file again can break the plugin (and you have renamed the js file, that is obvious from the console).


Third, you should always check the configuration for the script and NEVER simply "install and forget" - because a lot of plugins will not function correctly (or interfere with other options) if not configured correctly.


I suggest redownloading the file directly (not using a texteditor, but using the download button top right), deleting the plugin as it is now installed, restarting the editor after deleting the plugin and only reinstall the new download after the editor restarted.
 
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