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I'm trying to set up a skill that has a random chance of doing extra damage based on a variable number. I was able to get to this point without it just shutting down the entire sequence.

<damage formula>
value = a.atk * 4 - b.def * 2;

if ($gameVariables.value(87, 2)) {

value *= 3;

} else if ($gameVariables.value(87, 3)) {

value *= 5;

} else if ($gameVariables.value(87, 4)) {

value *= 7;

} else {

value *= 1;

}
</damage formula>

But now all it does is return a damage value of 0 every time I use the skill it's attached to.

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