1: Is it possible to randomize where each damage popup appears in relation to the target? I want the damage counters to appear in different places as a lot of the skills in my game deal multiple hits on one target.
2: Is it possible to alter the timing of the damage popups between multiple hits? Each damage counter per hit loads too slowly for my liking (about 5 per second).
I don't offer additions or compatibility to the script. It is free to modify, but I did not write it. Yanfly wrote it. I can modify it, but I don't have time to tell you if it can do those features without checking the code base which i am busy at the moment.
Hello!
Sorry for bothering you, but when I'm trying to click the dropbox link I get a 404.
could you please reupload it, if it's not too much to ask for?
It would be greatly appreciated
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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