DepressedHarold

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Maybe some of you guys abuse yanfly doodads to spam the whole map and find it very difficult to delete old doodads. That's why I created this program.
It makes you easily delete or change the image of yanfly doodads.
You just place Command doodads like regular doodads and after that you run the doodat_editor. Dodats behind the delete doodad are removed and doodats behind the transform doodats get their image replaced with a different one. Stretching command doodats is not supportet yet.

To use it you need to put the Doodads.json (projectFolder\dataDoodads.json) in the same folder the doodat_editor.py is in. Also you need to put the !Commands folder in the doodads image folder (projectFolder\img\doodads\!Commands)

I actually wrote it in python, so I hope its here is still the right place to post it.
 

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Shaz

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Moving to Useful Development Tools, as this is not a plugin

 

ephesus

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Maybe some of you guys abuse yanfly doodads to spam the whole map and find it very difficult to delete old doodads. That's why I created this program.
It makes you easily delete or change the image of yanfly doodads.
You just place Command doodads like regular doodads and after that you run the doodat_editor. Dodats behind the delete doodad are removed and doodats behind the transform doodats get their image replaced with a different one. Stretching command doodats is not supportet yet.

To use it you need to put the Doodads.json (projectFolder\dataDoodads.json) in the same folder the doodat_editor.py is in. Also you need to put the !Commands folder in the doodads image folder (projectFolder\img\doodads\!Commands)

I actually wrote it in python, so I hope its here is still the right place to post it.
Thanks! We need more Doodads extensions
 

ephesus

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Maybe some of you guys abuse yanfly doodads to spam the whole map and find it very difficult to delete old doodads. That's why I created this program.
It makes you easily delete or change the image of yanfly doodads.
You just place Command doodads like regular doodads and after that you run the doodat_editor. Dodats behind the delete doodad are removed and doodats behind the transform doodats get their image replaced with a different one. Stretching command doodats is not supportet yet.

To use it you need to put the Doodads.json (projectFolder\dataDoodads.json) in the same folder the doodat_editor.py is in. Also you need to put the !Commands folder in the doodads image folder (projectFolder\img\doodads\!Commands)

I actually wrote it in python, so I hope its here is still the right place to post it.
Hey, how does it decide which doodad image will be transformed into?
 

DepressedHarold

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It depends on the filename of the transformation doodad. The default transformer I put in the download is named "transform;Tree D,Tree C.png", wich means means change all files in the area named Tree D to Tree C (the doodads have to be in the same folder for it to work, in this case the world folder)
So if you want it to change for example Tree A you would create a doodat that is named "transform;Tree D,Tree A.png"
 

ephesus

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Wow, this is a helpful tool. Anything that increases Doodad functionality is gold. Thanks.

Expanding on the doodads animation capabilities would be super. don't repeat. Start on x frame, Not much out there alas!
 

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Finally got my website fixed and the security sorted so it's been a productive day. Can I go to sleep now? I mean... I don't need to work right?
It's always a good idea to refresh yourself on what your plugins do. I'm working on a map with opening walls, and I was about to tear my hair out over how much image editing and hand-constructing of autotiles I'd have to do, when I looked again and saw @Shaz 's Tile Changer could copy areas from another map.
"sorry it took me so long to respond" - can we please agree not to say that anymore unless it actually took a long time?! (Like 36hrs at least) I mean, I'm running out of funny responses here xD
Ugh... 4:53AM over here and I can't sleep so why not just game make.
I just love the MV feature that allows you to create your own animations!

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