Description of the Feature: I would like to humbly propose that a feature similar to Yanflys Doodads Plugin be implemented into the engine. Code for Implementation: I am not a programmer, and so could not begin to imagine how one would go about programing this undoubtedly complex feature into the engine. However, I would think Yanflys Plugin might be a decent place to start. Mockups: I don't think I can really "show" how this would work...its basically parallax mapping, only without having to build the map in an exterior editor. You would simply be able to click the b-e tile(s) you need, and place it on the map anywhere of grid, and you can reselect it and move it around as needed. Why is this feature good? This feature is great because of the following: It would make building more organic looking maps even easier. It would have the freedom provided by Yanflys plugin of being able to place tiles free of the grid, with none of the finicky shuffling through windows, or having to make individual "doodads" files. Simply click the tile(s) in the tile pallet, and click and place it on the map, and move it as needed. It would (should) be more resource friendly on a project. Possible issues with this feature? Issues that might arise from this feature: I suppose there might be some conflict with the way layers work, right now in the engine as it stands. Note: I just wanted to also say, I think yanflys plugins, including the one I mentioned, are really awesome. Its awesome that plugins can effect the engine that way, however, there are things I don't like about it. I don't like having to make a "trillion" individual "doodads", to shuffle through all those menus to make a map. And the way I'm think, if a plugin can do that...why not just build it into the engine (I know, "says the non-programmer"...)? No one would need Tiled, or to make a map in Gimp/Photoshop, which is resource hungry anyway. To be sure, I am doubtful this will make it into the engine, but I wanted to at least put it out there.