- Joined
- Jun 24, 2017
- Messages
- 33
- Reaction score
- 10
- First Language
- English
- Primarily Uses
- RMMV
Unfortunately, although I have a little familiarity with code, I don't really understand how the plugins work in detail, so I'm not sure what I can and can't input. I think with Yanfly's Lunatic Mode at least I should be able to do this, but I'm not sure about the syntax. So, I like Yanfly's repair system a lot, but I'd like to be able to affect the repair value with a variable. (Using Yanfly's ActorVariables, the variable is a new parameter==repair skill.) The basic notetag is
<Repair Durability: x>. I thought maybe I could simply replace x with a variable...v[x] or $gameVariables.value(x), etc., but that didn't work. So maybe I could use <Custom Repair Effect>, but I don't know what the syntax might be, and I'm not finding anything in the code that would help. I'd like it to be something as simple as:
<Custom Repair Effect>
item.repair += v[x]
</Custom Repair Effect>
Is this possible within the parameters of the plugin or elsewise? Please help; thank you!!
<Repair Durability: x>. I thought maybe I could simply replace x with a variable...v[x] or $gameVariables.value(x), etc., but that didn't work. So maybe I could use <Custom Repair Effect>, but I don't know what the syntax might be, and I'm not finding anything in the code that would help. I'd like it to be something as simple as:
<Custom Repair Effect>
item.repair += v[x]
</Custom Repair Effect>
Is this possible within the parameters of the plugin or elsewise? Please help; thank you!!

