lucofthewind

Suikoden FanBoy
Veteran
Joined
Dec 11, 2012
Messages
213
Reaction score
17
First Language
English
Primarily Uses
Script in question: https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/enemy-levels/
Reason: The reason for this is I am using it as a semi-controllable difficulty system (easy mode, normal mode) for my game.

As title says, I'm looking to use the enemy levels script notetags in a status effect instead of skill or on the enemy. I looked over the script and the instructions only mention using it in skill and on the enemy. If this is possible, any help would be greatly welcomed.
 

Latest Threads

Latest Posts

Latest Profile Posts

I really, really want the Magic story to be good, but instead we got today's chapter of the most predictable mish-mash of tropes with almost no personality. I let go of the physical game years ago, but I can't seem to let go of the story.
Just finished watching the last of the Final Destination movies. I'm digging every last water bottle out of that old van :p
Put off learning to drive for so long, I hope I don't run into any of-fences ..... (quietly leaves)
I introduced a new character to Mintabelle's Wonderland. Fufu the Raccoon! She's supposed to be a motherly daycare attendant, but when the power goes out, she becomes a monster. Rumor among kids says she causes these outages herself...
After an entire year, finally made new story cutscenes. Ones that take place after the current last boss. Praise be.

Forum statistics

Threads
129,803
Messages
1,205,306
Members
170,909
Latest member
atravelersheart
Top