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So, I use the Yanfly enhanced TP plugin, and I was wondering if there's a way to make it so that each actor has a different amount of max TP. The reason for this is that I have some actors that are supposed to be more powerful then others in terms of TP, and can use specific attacks more often then the other actors. Not only this, but I want the TP to be dynamic and have each actor's maximum amount of TP dependent on in-game variables so if the player triggers certain events it could impact the strength of an actor. Each actor's TP should be dependent on different in-game variables. Since I'm on the subject of TP, I want to know if it's possible to make an attack drain all the user's TP and deal damage based on how much TP was drained.

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