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So I see with YEP Equip Core you can add Custom Code to affect stats.
I was wondering if it would be possible, with my game, to have weapon accuracy(HIT) be affected by a variable(Like if I made a variable called 'Swords Proficiency')?
I'm not entirely sure where I would start with this. I assume I would need to copy/paste the whole command into every weapon which is fine with me if need be, I'm just not sure of any other plugin that affects stats, especially HIT, based on variables.
Edit: After scouring on google for awhile I came across a steam post that said something about adding a variable to an EX-Parameter, I tried changing it to 'HIT' but it still doesn't affect my players accuracy in battle. anyone have any idea? My players base HIT is 50% + v441/2 (Goes up to 100)
<Custom Parameters>
atk = $gameVariables.value(1);
mat = atk / 2;
all = $gameParty.members().length;
</Custom Parameters>
atk = $gameVariables.value(1);
mat = atk / 2;
all = $gameParty.members().length;
</Custom Parameters>
I was wondering if it would be possible, with my game, to have weapon accuracy(HIT) be affected by a variable(Like if I made a variable called 'Swords Proficiency')?
I'm not entirely sure where I would start with this. I assume I would need to copy/paste the whole command into every weapon which is fine with me if need be, I'm just not sure of any other plugin that affects stats, especially HIT, based on variables.
Edit: After scouring on google for awhile I came across a steam post that said something about adding a variable to an EX-Parameter, I tried changing it to 'HIT' but it still doesn't affect my players accuracy in battle. anyone have any idea? My players base HIT is 50% + v441/2 (Goes up to 100)
<Custom Parameters>
var bonusValue = $gameVariables.value(441)/2;
hit = bonusValue;
</Custom Parameters>
var bonusValue = $gameVariables.value(441)/2;
hit = bonusValue;
</Custom Parameters>
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