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wickednick

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Hello I noticed while using Yanfly's Event Chase Player plugin that a event can still see through walls. Is there a way I can make it so the events can't see though walls? I figure something simple like checking to see if a tile is impassible or not would work, without getting the system to bogged down with line of sight processing.
 

Black Noise

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Hey.
I've been having the same problem too.
I'm baffled as to why Yanfly didn't allow an event's line of sight to be obstructed by walls in the first place.
 

Shadowy_Darkness

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I am having the same problem. I thought it would be cool to have a stealth part of my game where the player has to sneak around without the use of the stealth plugin. I really wanted to make an area for my character to sneak past guards like in Ocarina of Time
 

Slaughty

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You guys (and girls) are going to need to also use Event Chase stealth and set up regions where the event's line of sight would be blocked, like behind walls, watch the event chase stealth video for a more detailed explanation.

There's no way the engine can tell if you're behind a wall or a table or trashcan etc, you have to define those areas with regions. It's a blessing and a curse. It's a little harder to setup but the end result is more control over how it plays out.
 

Funes

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I'm having the same problem, except that I already installed the Event Chase Stealth plugin. A friend of mine told me that the problem might the version of the game (1.6.2) and the plugin is outdated. Can anybody help me with this?
 

slimmmeiske2

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Funes, please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.



I believe it's better you start a new thread with your problem.
 
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