- Joined
- Feb 25, 2020
- Messages
- 21
- Reaction score
- 2
- First Language
- English
- Primarily Uses
- RMMV
With Yanfly's 'Gab Window' plugin, even on a new project file, when more than one "actor" has a line, the common and region-tied event repeats all the actor's texts whenever the player walks into the "region" again.
With a solo speaker, the event act correctly and don't play the text again, however, if it calls up more than one "gabber", the event/region will always re-trigger the entirety of the conversation, or miss out one part.
My common event is as follows...
Plugin Command:GabText test text 1
Plugin Command:GabActor 2
Plugin Command:ShowGab
Plugin Command:GabText test text 2
Plugin Command:GabActor 4
Plugin Command:ShowGab
Plugin Command:GabText test text 3
Plugin Command:GabActor 5
Plugin Command:ShowGab
However, if I were to have only...
Plugin Command:GabText test text 1
Plugin Command:GabActor 2
Plugin Command:ShowGab
...the text will, correctly, never repeat again. I've tried "erase event", "exit event processing", Plugin commands to force the window closed--even tried creating a "loop" that the CE can't escape.
I really don't want just single lines for exploratory party banter or using up all regions on individual lines that won't flow properly if the player doesn't move at the intended speed. Anyone able to help?
With a solo speaker, the event act correctly and don't play the text again, however, if it calls up more than one "gabber", the event/region will always re-trigger the entirety of the conversation, or miss out one part.
My common event is as follows...
Plugin Command:GabText test text 1
Plugin Command:GabActor 2
Plugin Command:ShowGab
Plugin Command:GabText test text 2
Plugin Command:GabActor 4
Plugin Command:ShowGab
Plugin Command:GabText test text 3
Plugin Command:GabActor 5
Plugin Command:ShowGab
However, if I were to have only...
Plugin Command:GabText test text 1
Plugin Command:GabActor 2
Plugin Command:ShowGab
...the text will, correctly, never repeat again. I've tried "erase event", "exit event processing", Plugin commands to force the window closed--even tried creating a "loop" that the CE can't escape.
I really don't want just single lines for exploratory party banter or using up all regions on individual lines that won't flow properly if the player doesn't move at the intended speed. Anyone able to help?

