Yanfly Gab Window Keeps Repeating Text Instead Of A Single Use

Kingsley_O

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With Yanfly's 'Gab Window' plugin, even on a new project file, when more than one "actor" has a line, the common and region-tied event repeats all the actor's texts whenever the player walks into the "region" again.

With a solo speaker, the event act correctly and don't play the text again, however, if it calls up more than one "gabber", the event/region will always re-trigger the entirety of the conversation, or miss out one part.

My common event is as follows...

Plugin Command:GabText test text 1
Plugin Command:GabActor 2
Plugin Command:ShowGab
Plugin Command:GabText test text 2
Plugin Command:GabActor 4
Plugin Command:ShowGab
Plugin Command:GabText test text 3
Plugin Command:GabActor 5
Plugin Command:ShowGab

However, if I were to have only...

Plugin Command:GabText test text 1
Plugin Command:GabActor 2
Plugin Command:ShowGab

...the text will, correctly, never repeat again. I've tried "erase event", "exit event processing", Plugin commands to force the window closed--even tried creating a "loop" that the CE can't escape.

I really don't want just single lines for exploratory party banter or using up all regions on individual lines that won't flow properly if the player doesn't move at the intended speed. Anyone able to help?
 

Shaz

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Please show screenshots of your events that trigger the common events. Show the entire event window.

If you have it set to autorun or parallel process, exit event processing have no effect. Erase event is only applicable to map events, not common events.
 

Kingsley_O

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Please show screenshots of your events that trigger the common events. Show the entire event window.

If you have it set to autorun or parallel process, exit event processing have no effect. Erase event is only applicable to map events, not common events.
Img 1: Region plugin (and there is only one square set as said region) and CE 2 it's assigned to.
Img 2: The common event. Never set with a trigger.

Note as well, when walking over the region again, it will replay the first 2 texts but cancel the third, like it cancels the one text, if you've only got one text input. And on future steps, it cuts the second but plays the first and third etc.
 

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Shaz

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If there is only one square set as this region, I would just put an event there with a Player Touch trigger, and add the commands to it. See if it does the same thing. This will determine if the region events plugin is having any impact on this.

How long are you waiting after walking over it the first time, before you go over it a second time?
 

Kingsley_O

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If there is only one square set as this region, I would just put an event there with a Player Touch trigger, and add the commands to it. See if it does the same thing. This will determine if the region events plugin is having any impact on this.

How long are you waiting after walking over it the first time, before you go over it a second time?
Tried it on a single event, player touch etc., and it's still the same issue--text repeats, but alternates not showing the 2nd or 3rd every time you step over the area again.

I've been waiting a myriad of times. Anywhere from 10 seconds to 20--far exceeding the plugin's max time of display, either way.

Thank you for the continued support.
 

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