Yanfly Input Combo Skills cost help (RGSS3/VXA)

Discussion in 'RGSSx Script Support' started by Tevi, Nov 9, 2019.

  1. Tevi

    Tevi Fierce Demon Woof Veteran

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    To clarify the title, what I'm aiming for is a combo skill that has 8(or more) 'points'. These points can be spent on any skill, but after the points run out it ends. For this example, I'll use the Gun combo.
    Fire (1), Precision Shot (2), Down Shot(4), Headshot(8).
    I've been able to make Yanfly's script take away this amount of points (or, in actual terms, the amount of skills I can use left) but I can still use Headshot when I have already used 7 Fires, 3 Precision Shots, or 1 Down Shot. Same with the others, I can basically use them whenever. I tried using Yanfly's cost manager script to do so, but the variable for total_combo_skills doesn't appear to be accessible by it, or I'm doing it wrong.
    If anyone's got a clue as to how I can do this, I'd appreciate it.
     
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  2. Oddball

    Oddball Veteran Veteran

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    Why not just use TP for the "points"? Can an action conditions script check variables?
     
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  3. Tevi

    Tevi Fierce Demon Woof Veteran

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    I can't use TP as TP is used as a unique mechanic by the party leader, who also has combo skills. I appreciate the attempt though, anyways, what do you mean by can action conditions script check variables? Do you mean Yanfly's cost managing script or?
     
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