To clarify the title, what I'm aiming for is a combo skill that has 8(or more) 'points'. These points can be spent on any skill, but after the points run out it ends. For this example, I'll use the Gun combo. Fire (1), Precision Shot (2), Down Shot(4), Headshot(8). I've been able to make Yanfly's script take away this amount of points (or, in actual terms, the amount of skills I can use left) but I can still use Headshot when I have already used 7 Fires, 3 Precision Shots, or 1 Down Shot. Same with the others, I can basically use them whenever. I tried using Yanfly's cost manager script to do so, but the variable for total_combo_skills doesn't appear to be accessible by it, or I'm doing it wrong. If anyone's got a clue as to how I can do this, I'd appreciate it.