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Hey Folks,
Another newbie question from RetroBoy.
If I place this into the notebox of a skill, will it add a State prior to attacking and then remove the state after the attack is concluded, will that work?
I want to make a skill that has a higher critical chance. So, I have made a state which raises your critical chance. Will this work or is there a problem with it because of the code or a timing for when criticals are determined or something?
Bonus Question: If I want to see if a Defender has one of the following states, is this how I do it?
Or, would that mean to activate the skill the Defender would need to be afflicted with State 84, 85 and 86?
Sorry for asking all this stupid stuff but I am still learning.
Another newbie question from RetroBoy.
If I place this into the notebox of a skill, will it add a State prior to attacking and then remove the state after the attack is concluded, will that work?
I want to make a skill that has a higher critical chance. So, I have made a state which raises your critical chance. Will this work or is there a problem with it because of the code or a timing for when criticals are determined or something?
Code:
<Custom Pre-Damage Eval>
a.addState(161)
</Custom Pre-Damage Eval>
<Custom Post-Damage Eval>
a.removeState(161)
</Custom Post-Damage Eval>
Code:
<Select Conditions>
State: 84
State: 85
State: 86
</Select Conditions>
Sorry for asking all this stupid stuff but I am still learning.
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