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So, i'm trying to implement a Final Fantasy Dragoon-style Jump attack, and i'm following the instructions listed out here:
http://yanfly.moe/2016/07/02/tips-tricks-jump-final-fantasy-4-rpg-maker-mv/
I have followed every instruction, installed every plugin, and put in every code into the correct note boxes.
AND YET.
When i have my monk use the Jump skill, the camera does its thing and the sprite does indeed jump off the screen
Monk is unselectable the next turn, still off the screen. Good.
Same thing next turn.
Then, the Jump state expires on the 3rd turn, and Monk just...doesn't come down. He's still up there, the Land skill never gets used, and he is still selectable. I can even make him use Jump again! While he's still up in the air!
Help!
EDIT: Someone in another forum suggested also including the Target Core script from yanfly, but when i have that installed and On, I get this error when it comes around to the "jump"ing Monk's turn:

http://yanfly.moe/2016/07/02/tips-tricks-jump-final-fantasy-4-rpg-maker-mv/
I have followed every instruction, installed every plugin, and put in every code into the correct note boxes.
AND YET.
When i have my monk use the Jump skill, the camera does its thing and the sprite does indeed jump off the screen
Monk is unselectable the next turn, still off the screen. Good.
Same thing next turn.
Then, the Jump state expires on the 3rd turn, and Monk just...doesn't come down. He's still up there, the Land skill never gets used, and he is still selectable. I can even make him use Jump again! While he's still up in the air!
Help!
EDIT: Someone in another forum suggested also including the Target Core script from yanfly, but when i have that installed and On, I get this error when it comes around to the "jump"ing Monk's turn:

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