Yanfly/KEL Dragon Bones Integration Update 1.06 error...

Magusalfador

Veteran
Veteran
Joined
Jun 15, 2014
Messages
209
Reaction score
36
First Language
English Spanish
Primarily Uses
Hi all!

Im pretty sure you know about this plug in or at least heard of it. Last week Yanfly posted an update that allows the battlers with Dragon bones animation to make use of the action sequence "Jump" (previous version was ignoring the "Jump" action sequence.)

But now, when I do a "Jump" action sequence, the sprite actually jumps but then, I get an error (attached image).

I just want to know if you have tested it and Im the only one getting this error or someone else got it too.

Thanks!
 

Attachments

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

My sister is a saint. Specifically Saint Peter. Because shes my best friend until other ppl are around then shes all "nope, dont know him, dont like him."
Making it a rule that I don't do any world building for my new game before the actual gameplay is concrete and working. I have 16 years of lore to work with anyway.
Cheesy power metal makes everything better. No matter what you do, you'll feel heroic doing it.
Starting to really like the first of my madness areas. I think the eyes looking at them really helps to sell the place. :LZSexcite:
Made idle animation for character. It first had only three frames but looked too different from walking animation and I had to draw five more.

Forum statistics

Threads
95,698
Messages
931,103
Members
126,043
Latest member
rpgteck
Top