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I'm using Yanfly's Core, Message Core, Message Extentions 1, and Message backlog systems.


Everything works fine, except if I use \lsn<textpen> to change the typing sound of my window, or use \lsn at all, the messages show up like this in the backlog:
1593069642427.png

They look fine in-game, but as soon as I open the backlog, you can see the seams of my work haha
There's supposed to be coding in the script that keeps \lsn commands from showing up in the backlog, but it doesn't seem to be working?
(Also I HAVE to put the se in '< >', otherwise the \lsn<insertSEhere> doesn't work.

Area of code that appears to be what SHOULD be keeping this from happening, all the special codes that are in his other scripts that shouldn't be showing up in the backlog:
1593069916592.png
I wish I knew more about scripting, because I feel like this is probably just a matter of adding one more line of coding to the exceptions list here?
Thank you in advance for the help.

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