I could use some help understanding this Plugin. From what I understand the formula are: Base Parameters: (base + plus) * paramRate * buffRate + flat Class Parameters value = level * 30 + 300; the Subclass is the Parameters so HP is .10 or 10% What I want to do: I want to make it so the Main Class is the Race giving a plus modifier, then a subclass with additional modifier see spoiler Spoiler: My goal. stats: ( maxhp, maxmp, atk, def, mat, mdf, agi, luk, Base stats: (100, 100, 5, 5, 5, 5, 5, 5) Racial Modifier: HP and MP is split from a total of 100 Stats are split from a total of 6 Human + ( 50, 50, 1, 1, 1, 1, 1, 1) Class Modifier: HP and MP is split from a total of 50 Stats are split from a total of 6 Warrior: + (50, 0, 5, 5, 0, 6, 2, 1) Human Warrior Total Stats: (200, 150, 11, 11, 6, 6, 8, 7) I know I have to tweak the numbers better. So, for example, the player starts with 100 HP and adds 50 for being human, and another 50 for being a warrior totaling 200. But what I don't know is how to implement it in a formula to generate the experience and leveling modifier. A little help, tutorial, something would be nice would be nice Because I am brain fried right now from trying to create a decent formula that doesn't OP the Player. I figure if I can get Just one working, I can do the rest. Oh I am not factoring at this time as I do not know if I will use it.