Sweetmayham

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Heyo! so im using Yanfly party limit gauge and i have a skill thats supposed to increase the limit bar by for example 150 and i used the proper notetags i think but its not doing anything at all!
Heres a screenshot of how ive got the notetags set:1683645002472.png
I honestly dont know what im doing wrong could someone help?
 

ATT_Turan

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That screenshot of the notetag is correct.

To determine anything else, your first step is make sure your Yanfly plugins are in the order they're listed on the Yanfly Engine Web site. Any difference in order can make things randomly malfunction.

Then check your plugin parameters, is 200 enough to see a noticeable change in your gauge?

Make sure, also, that any time you change things in notetags you're using a new playtest, not the battle test.
 

Sweetmayham

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That screenshot of the notetag is correct.

To determine anything else, your first step is make sure your Yanfly plugins are in the order they're listed on the Yanfly Engine Web site. Any difference in order can make things randomly malfunction.

Then check your plugin parameters, is 200 enough to see a noticeable change in your gauge?

Make sure, also, that any time you change things in notetags you're using a new playtest, not the battle test.
Okay so i checked and did all of this yet nothing has changed its still doing absolutely nothing
There both in the right position so it cant be that im pretty sure
1683648936484.png
And plugin parameters...? i dont think i understand that? the plugin parameters dont say much about it as far as ive seen and ive even tried putting the notetag to 500 and i still see no change heck i even put it to 1000 and still nothing changed.

And yes ive bin testing it through the playtests still nothing
 

Andar

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There both in the right position so it cant be that im pretty sure
your screenshot does NOT proof that, because EVERY yanfly plugin needs to be in the correct position for any and all of them to guarantee to work - they are too intermixed for anything else.

So please show full screenshots of your entire plugin manager with all plugins to check.

And plugin parameters...? i dont think i understand that?
Every plugin needs to be configured to the specifics of your project.
The more complex a plugin is, the less it is guaranteed to work with the defaults (that are often only there because a value needs to be set and the plugin programmer never knows the value that will be correct for your game.

I can't count the hundreds of cases where bugs appeared into a project because the developer ignored or forgot to configure the plugins used.
The fact that you don't even know which scale your gauge uses should be telling here...

For every plugin, you have to read all its help to understand every value of the plugin configuration before you can use it correctly.
 

ATT_Turan

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And plugin parameters...? i dont think i understand that? the plugin parameters dont say much about it as far as ive seen
There are plugin parameters that determine how much gauge you get from each actor as well as how many points each of the gauge increments are. So if you set those values to be very high, a change of 200 might be barely noticeable.

All I can say is that making a new test project with the required plugins and the exact notetag you typed works perfectly for me.

If it's not working for you, you can show your full plugin manager as Andar suggested, as well as a screenshot of the entire skill.

Are all of your plugins and your MV project the latest version?
 
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Sweetmayham

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your screenshot does NOT proof that, because EVERY yanfly plugin needs to be in the correct position for any and all of them to guarantee to work - they are too intermixed for anything else.

So please show full screenshots of your entire plugin manager with all plugins to check.


Every plugin needs to be configured to the specifics of your project.
The more complex a plugin is, the less it is guaranteed to work with the defaults (that are often only there because a value needs to be set and the plugin programmer never knows the value that will be correct for your game.

I can't count the hundreds of cases where bugs appeared into a project because the developer ignored or forgot to configure the plugins used.
The fact that you don't even know which scale your gauge uses should be telling here...

For every plugin, you have to read all its help to understand every value of the plugin configuration before you can use it correctly.
Mkay greate uhm heres a screenshot of the full list then, i honestly dont really see what could be messing with it but then again i probably dont know anything about this:
1683655204518.png
1683655225571.png
1683655251373.png
1683655318358.png

Before i get hit on the head by your baseballbat yes im sorry this is extremely unorganized im mostly focusing on what has to be where like the yep plugins under the yep plugins and other plugins under the plugin they have to be under to work
 

ATT_Turan

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As I said in my very first reply, you have Yanfly plugins out of order. Again, they need to be exactly as they're listed on the Yanfly Engine Plugins Web site.

If fixing that doesn't fix your problem - what basic troubleshooting have you done on your own? If you turn off all of those plugins except the two you need for this to work, does it work correctly?

If you turn off all of the non-Yanfly plugins, does it work correctly?
 

Sweetmayham

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As I said in my very first reply, you have Yanfly plugins out of order. Again, they need to be exactly as they're listed on the Yanfly Engine Plugins Web site.

If fixing that doesn't fix your problem - what basic troubleshooting have you done on your own? If you turn off all of those plugins except the two you need for this to work, does it work correctly?

If you turn off all of the non-Yanfly plugins, does it work correctly?
Kindof, i turned off most of the plugins that had something to do with skills
 

Andar

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@Sweetmayham not only is almost every yanfly plugin in the wrong position, you even have plugins installed twice (message core).

Just in case you didn't understand which list we mentioned, the link is below. But for a few more examples: skill core needs to be below item core, battle core needs to be way lower as well while message core has to be much farther on top and so on.


EDIT:
Kindof, i turned off most of the plugins that had something to do with skills

Are you sure about this?
Because this means you have to have turned off the item core, simply because the engine handles all skills as special items internally - which is one reason why item core has to be above skill core and not below like in your list.

There is a reason why we ask to turn off every plugin at bughunting, because most people don't understand what is connected where in the program structure...
 
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Sweetmayham

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@Sweetmayham not only is almost every yanfly plugin in the wrong position, you even have plugins installed twice (message core).

Just in case you didn't understand which list we mentioned, the link is below. But for a few more examples: skill core needs to be below item core, battle core needs to be way lower as well while message core has to be much farther on top and so on.


EDIT:


Are you sure about this?
Because this means you have to have turned off the item core, simply because the engine handles all skills as special items internally.

There is a reason why wer asks to turn off every plugin at bughunting, because most people don't understand what is connected where in the program structure...

@Sweetmayham not only is almost every yanfly plugin in the wrong position, you even have plugins installed twice (message core).

Just in case you didn't understand which list we mentioned, the link is below. But for a few more examples: skill core needs to be below item core, battle core needs to be way lower as well while message core has to be much farther on top and so on.


EDIT:


Are you sure about this?
Because this means you have to have turned off the item core, simply because the engine handles all skills as special items internally - which is one reason why item core has to be above skill core and not below like in your list.

There is a reason why we ask to turn off every plugin at bughunting, because most people don't understand what is connected where in the program structure...
Ahah, alright so i managed to find the problem and i fixed it! it ended up having to due with a completely different plugin im sorry for the possible inconveniance i might have caused and thanks for the help
 

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