Yanfly - Picture Common Event IN BATTLE?

Zonegm

Veteran
Veteran
Joined
Mar 1, 2019
Messages
36
Reaction score
7
First Language
English
Primarily Uses
RMMV
Hey guys! I could use some help here!

I am using Yanfly's Picture Common Event in my project and I am having some issues with it, rather, with a possible function that I don't really know if the plugin is capable of.

For those who are not familiar with this plugin:



Now, before anything... I am not trying to use this plugin to create a D-Pad for movement! I am simply trying to create buttons... that works in Battles! Just imagine: rather than having the window command, you could have a button (or buttons) that you click to execute an immediate action (whatever it is) for example, a skill (yeah, see it like a substitute for the window command thing). The plugin is very clear in its functioning: you link a common event to it, prepare a switch and voila BUT, for some reason, while in battle, you can not click the pictures and execute it!

Theoretically - I think the thing is that the plugin works in the Scene_Map but not in the Scene_Battle. How could I fix this?

Please help!!!
 

MushroomCake28

KAMO Studio
Global Mod
Joined
Nov 18, 2015
Messages
3,729
Reaction score
4,682
First Language
English
Primarily Uses
RMMZ

I've moved this thread to Javascript/Plugin Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

xDRAGOONx

Veteran
Veteran
Joined
Jan 22, 2019
Messages
219
Reaction score
173
First Language
English
Primarily Uses
RMMV
The plugin itself definitely does not support any battle scene functions. At this point, you're looking for someone to edit the plugin and create that functionality.
 

Zonegm

Veteran
Veteran
Joined
Mar 1, 2019
Messages
36
Reaction score
7
First Language
English
Primarily Uses
RMMV
I see, I suspected that. As far as I can tell, the thing is that the Battle creates a layer above the map which blocks the clicking trigger.

I can only see three solutions:

1) Editing the plugin itself;

2) Creating a support plugin;

3) Editing rpg_scenes in Scene_Battle section (what is very troublesome);

What could I do? Would anybody be up to create a support plugin for this? Would be very welcome for those whom are making a mobile project.
 

xDRAGOONx

Veteran
Veteran
Joined
Jan 22, 2019
Messages
219
Reaction score
173
First Language
English
Primarily Uses
RMMV
Well, if it is blocking the click input, maybe it would be doable for someone with coding experience...

Do you have yanfly's battle engine core plugin?
 

Zonegm

Veteran
Veteran
Joined
Mar 1, 2019
Messages
36
Reaction score
7
First Language
English
Primarily Uses
RMMV
Yes! I do have Battle Engine Core but no clue on how doing this!

I just thought that maybe I could create an anchor "to set a depth" alongside height and weight of the battle_scene's screen but it didn't worked (or I did it wrong, no idea).

I can code to some degree but creating a whole new plugin is beyond me xD
 

Zonegm

Veteran
Veteran
Joined
Mar 1, 2019
Messages
36
Reaction score
7
First Language
English
Primarily Uses
RMMV
Bump!

Someone!?
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,853
Messages
1,016,986
Members
137,561
Latest member
visploo100
Top