(Yanfly Plugins) Creating Poison State based on origin stats.

Discussion in 'Javascript/Plugin Support' started by Servidion, Jul 23, 2016.

  1. Servidion

    Servidion Last Soul Keeper Veteran

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    Alberta, Canada
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    So I an hoping to obtain information on two things.

    The first thing is how do I dictate that I want the origin's stat to be taken into consideration for the damage?

    The second thing is how do I force an element (eg: poison) for the damage dealt?

    I'm sure this is wrong since it doesn't work, but this is what I have.

    <Custom Regenerate Effect>

    var value = Math.floor(1.2 x origin.mat * -1);


    </Custom Regenerate Effect>

    I used to use Elly's State Damage to accomplish this, but I recently discovered compatibility issues between it and Yanfly's plugins.
    Last edited by a moderator: Jul 23, 2016

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