So I an hoping to obtain information on two things. The first thing is how do I dictate that I want the origin's stat to be taken into consideration for the damage? The second thing is how do I force an element (eg: poison) for the damage dealt? I'm sure this is wrong since it doesn't work, but this is what I have. <Custom Regenerate Effect> var value = Math.floor(1.2 x origin.mat * -1); user.gainHp(value); </Custom Regenerate Effect> I used to use Elly's State Damage to accomplish this, but I recently discovered compatibility issues between it and Yanfly's plugins.