- Joined
- Mar 15, 2015
- Messages
- 233
- Reaction score
- 27
- First Language
- English
- Primarily Uses
- RMMV
Is there a way to use a skill to set an already applied state to a certain amount of turns?
Example: Bard class.
Bard uses song1 (State Lasts 5 turns)
Bard uses song2 (State Lasts 5 turns)
Bard uses song3 (State Lasts 5 turns)
-At this point the state from song1 only has 2 turns left
Bard uses Harmony to boost the turns of all applied song-states back to 5.
Bard uses song4 (State Lasts 5 turns)
Etc. Etc.
I notice that in the buffs and states core help file you can add or remove turns, <State x Turns: +y> or <State x Turns: -y> respectively, but there doesn't seem to be a way to set or reset turns.
Example: Bard class.
Bard uses song1 (State Lasts 5 turns)
Bard uses song2 (State Lasts 5 turns)
Bard uses song3 (State Lasts 5 turns)
-At this point the state from song1 only has 2 turns left
Bard uses Harmony to boost the turns of all applied song-states back to 5.
Bard uses song4 (State Lasts 5 turns)
Etc. Etc.
I notice that in the buffs and states core help file you can add or remove turns, <State x Turns: +y> or <State x Turns: -y> respectively, but there doesn't seem to be a way to set or reset turns.


