RMMV Yanfly Quest Journal - Stop side quests from taking the active spot when a main quest is active

superisk

Villager
Member
Joined
Aug 14, 2020
Messages
10
Reaction score
3
First Language
english
Primarily Uses
RMMV
HI everyone,

Is it possible to modify the active status of a quest in Yanfly Quest Journal? I'm not finding anything in the help section unfortunately.

Basically, i have a main quest active (and therefore showing in the Map Quest window), and my characters are given a side quest after interacting with an event, but then that side quest becomes the active quest.

I'd like to be able to set it so a side quest won't become the active quest if a main quest is active, but a side quest can become the active quest if no main quests are active.

Any ideas are much appreciated!
 

ShadowDragon

Veteran
Veteran
Joined
Oct 8, 2018
Messages
2,587
Reaction score
880
First Language
Dutch
Primarily Uses
RMMV
there is a param: "Quest Add" which is probably on "ON" which will
make a new quest activated, also active.

if you make it false, you must probably do it manually with the plugin Command:

SetActiveQuest x

to set the new quest active in the Quest window (if you read the helpfile
and or params to adjust to your needs.

if you have sidequest and no curectly main quest open,
you can make a list or common event, with conditional branches and show choices,
to set a different quest active using the plugin command.

I dont use those plugin at the moment, but you can figure it out :)
 

superisk

Villager
Member
Joined
Aug 14, 2020
Messages
10
Reaction score
3
First Language
english
Primarily Uses
RMMV
there is a param: "Quest Add" which is probably on "ON" which will
make a new quest activated, also active.

if you make it false, you must probably do it manually with the plugin Command:

SetActiveQuest x

to set the new quest active in the Quest window (if you read the helpfile
and or params to adjust to your needs.

if you have sidequest and no curectly main quest open,
you can make a list or common event, with conditional branches and show choices,
to set a different quest active using the plugin command.

I dont use those plugin at the moment, but you can figure it out :)
Thank you Sir! I was looking for this functionality in Quest Journal but you're right, it's in Map Quest Window.

That's twice in one day you've helped & it's much appreciated
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Yesterday I made my first step towards eating more healthily.
I saw candy on discount and did not buy it.
"They yearn for what they fear for."
I always told my DA fans how much I hate slot machines. They're fine in games as a risk-and-reward system. But when you're spending REAL MONEY in a Vegas casino to try and hit the jackpot (which very, very few people will), it can really hurt your budget. Gambling is a bad habit, and I don't like wasting my money on a slim chance. Go to Vegas for the experience, not the jackpot.
Took the kids to a corn maze. They gave us a map and had lights at certain points in the maze. Not overwhelming... or underwhelming... just... whelming.
Okay, vacuuming fruit flies out of the air is surprisingly effective.

Forum statistics

Threads
104,396
Messages
1,006,082
Members
135,927
Latest member
mich
Top