YanFly Row Formation

Caramell

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OK, since no one else answered my post, I am gonna post this again. I need help with yanfly's row formations I have all the plugins (Equip core, target core, etc) and I think they are in the right order and the rows are still not showing up AND some how states are appearing in battle even if they are not applied or in row states. 

Screenshot (24).png
Screenshot (25).png
 

Michael Caiola

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I'll try to help.


First, what's going on with the heroes there? Why are they facing different directions? And where's the enemy? Or is one of them to enemy?
 

Arcmagik

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@BryanBatcher Umm... One of those sprites is obviously an enemy since there is only 1 party member.
 

Caramell

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yes the white haired one is the enemy
 

Caramell

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this is battle testing by the way


sorry for double posting


can i still get an answer to my question please?
 
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bgillisp

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Caramell, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.



If you need to add onto a post, please edit it instead. Also, we prefer people to not make multiple topics for the same question, but instead bump the old topic once more than 72 hours have passed.
 

Michael Caiola

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@Arcmagik, they're both sv battlers and I just wanted to make sure they weren't using a plugin that flipped the sides or anything. Forgive me for seeking clarity.


@Caramell, what happens when you have more than one actor in the party?


There should be a "Row" option in the menu.

Layer 0.png



And when you go there you should get a screen like this:

Layer 1.png



Do you get the menu option?
 

Caramell

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@BryanBatcher oh no, um what I need help on is that I can't seem to get the row formation for the ENEMY right, I already know about this. It does not seem to show in battle testing and in the actually game either. DO I need to put my ally character set in one of these rows to work properly? 
 

Michael Caiola

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Oh! Okay. Can you send me a screenshot of your enemy and troop setups and what the battle screen looks like when you have more than one enemy?
 

Caramell

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here you go.

Screenshot (26).png
Screenshot (27).png
Screenshot (28).png
 

Michael Caiola

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Can you screenshot the database entry for the slime enemy?
 

Caramell

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Michael Caiola

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Hey, thanks for the bump reminder. I got distracted with an art request. My bad. I'm actually testing this out now.


So, what exactly is the problem?


The enemies don't automatically line up in rows. They appear however you set them up in the troop. But the rows are still active. Try setting a skill with <Push Back Target Row: 1>. When you use that skill, the enemy will actually be moved back a little and will be in the next row.
 
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Caramell

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well I could try that but I originally wanted the rows to be like the one i saw in the video, so that is why I put <Default Row 1> unless I need to change something with that. Shouldn't they automatically be placed in row according to that note tag?
 
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Michael Caiola

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The Yanfly demo video, you mean?


Like this:


Screenshot_20161022-202740.png
 
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Michael Caiola

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You just have to set them up like that in the troop. Arrange them how you want them to be, with the row 1 enemies in the front row, and so on. In battle, they'll appear where you put them. If your actors use skills that are tagged to move enemies to different rows, the enemies will move forward or backwards a little.
 

Caramell

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Then Why have the <Default Row: 1> note tag anyway, it can be used for bot actors AND Enemies. you could have just done that without having the plugin? I thought adding that would put the enemies in the row automatically with out having to move them manually? the plugin works for the actors just fine though
 

Michael Caiola

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It automatically places the actors because the actors are placed automatically by RPG Maker. The enemies in a troop are placed by the user. So their visual location is determined by the troop setup.


But the point of the enemy row tags isn't to set their visual location, it's to set gameplay options based on row locations.


Let me try it this way. When you're setting up rows for actors, they change their locations. But that's not the actual purpose of setting rows. The purpose is to have the gameplay different for each row. So, actors in the front row can use melee weapons and can target the front enemy row. The second row uses ranged weapons, can target the front two enemy rows, and take less damage. The third row takes hardly any damage, but fights slower and can use magic to attack any enemy.


It's *those* settings that will be applied to enemy rows. It's just up to you set them how you want them visually.


The reason it doesn't automatically set them is to give you creative control. Keep in mind that rows work with normal enemies, not just animated sv battler enemies. Enemy pictures are all different sizes, so automatically sorting them would be a nightmare.


I hope this helps.
 
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