YanFly Row Formation

Caramell

Veteran
Veteran
Joined
Oct 3, 2016
Messages
35
Reaction score
8
First Language
English
Primarily Uses
OHHH! Wow that was not well explained in the video, thank you!
 

Michael Caiola

The Stone Bull
Veteran
Joined
Sep 14, 2016
Messages
392
Reaction score
76
First Language
English
Primarily Uses
No problem. I'm happy I could help.
 

silvestro673

Veteran
Veteran
Joined
Apr 6, 2014
Messages
53
Reaction score
3
First Language
english
Primarily Uses
I'm just reading up of the row formations. If I'm understanding it right, if I want 2 slimes in different rows. Then I have to make two enemies (slime and duplicate slime) and then put <Default Row: 1> on the original slime and <Default Row: 2> on the duplicate.


Then in the troops window, visually arrange the duplicate slime into a back row position. Theoretically place it anywhere but it will always have row 2 states unless row is changed.


if this is correct, then do I have to make 3 of every enemy, one for each of 3 rows?


Also you spoke of ranged weapons. If I were to make a slingshot (not a rpgmv default weapon). How will the game know its a ranged weapon for basic attack?


update:


Trying it out. I have basic attack on <Row Only: 1> and enemies in various <Default Row: x>. But the basic attack done with a default dagger still can target any enemy regardless what row they are in. Based on the video there should be some way to prevent targeting the back rows.
 
Last edited by a moderator:

Michael Caiola

The Stone Bull
Veteran
Joined
Sep 14, 2016
Messages
392
Reaction score
76
First Language
English
Primarily Uses
I'm just reading up of the row formations. If I'm understanding it right, if I want 2 slimes in different rows. Then I have to make two enemies (slime and duplicate slime) and then put <Default Row: 1> on the original slime and <Default Row: 2> on the duplicate.


Then in the troops window, visually arrange the duplicate slime into a back row position. Theoretically place it anywhere but it will always have row 2 states unless row is changed.


if this is correct, then do I have to make 3 of every enemy, one for each of 3 rows?


I'm pretty sure you can just have one slime enemy, use multiple instances of it in the troop, and use troop events to assign them to rows. I haven't tested it out, but I think that should work.

Also you spoke of ranged weapons. If I were to make a slingshot (not a rpgmv default weapon). How will the game know its a ranged weapon for basic attack?


update:


Trying it out. I have basic attack on <Row Only: 1> and enemies in various <Default Row: x>. But the basic attack done with a default dagger still can target any enemy regardless what row they are in. Based on the video there should be some way to prevent targeting the back rows.


In the plugin parameters you can assign states to each row. You need to use those states to change how the rows work.


For example, add a state to the first player row that only allows attacks to the first enemy row. Or add a state to the front enemy that doesn't allow ranged weapons.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
rux
How is it going? :D
Day 9 of giveaways! 8 prizes today :D

Forum statistics

Threads
106,049
Messages
1,018,546
Members
137,835
Latest member
yetisteven
Top