- Joined
- Jul 23, 2018
- Messages
- 5
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- First Language
- Slovak
- Primarily Uses
- RMMV
Greetings,
-For those who doesn´t know what Yanfly´s grid-free doodads plugin do and what´s the main problem with that: It basically allows you to place tiles onto map through in-game menu that this plugin adds, but you don´t have 48x48 grid limitation while placing the tile. Only problem with that is you can´t see the tiles you placed (trough the doodads menu) in rpg maker editor so it can be tricky while doing collision.
Link to the plugin: http://yanfly.moe/2016/09/17/yep-116-grid-free-doodads-rpg-maker-mv/
I am using Yanfly´s doodads plugin and my problem is not really with the plugin itself(so I guess this post shouldn´t be in js related stuff) but more with creating collision for tiles I placed through doodads menu. Currently I am doing collision like you see on images. On one screen I got doodads menu with one big tile where are highlighted map coordinates and on second screen rpg maker editor and basically I am navigating myself trough coorodinates in editor so I know where to place the blank tile(can´t use Yanfly´s restriction movement script bcs I am using diagonal movement script so it doesn´t work) to block off some place where I don´t want player to go.
The question is if there is any faster/smarter way to do this collisions ?
-For those who doesn´t know what Yanfly´s grid-free doodads plugin do and what´s the main problem with that: It basically allows you to place tiles onto map through in-game menu that this plugin adds, but you don´t have 48x48 grid limitation while placing the tile. Only problem with that is you can´t see the tiles you placed (trough the doodads menu) in rpg maker editor so it can be tricky while doing collision.
Link to the plugin: http://yanfly.moe/2016/09/17/yep-116-grid-free-doodads-rpg-maker-mv/
I am using Yanfly´s doodads plugin and my problem is not really with the plugin itself(so I guess this post shouldn´t be in js related stuff) but more with creating collision for tiles I placed through doodads menu. Currently I am doing collision like you see on images. On one screen I got doodads menu with one big tile where are highlighted map coordinates and on second screen rpg maker editor and basically I am navigating myself trough coorodinates in editor so I know where to place the blank tile(can´t use Yanfly´s restriction movement script bcs I am using diagonal movement script so it doesn´t work) to block off some place where I don´t want player to go.
The question is if there is any faster/smarter way to do this collisions ?
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