RPG Maker Forums

Hey everybody,

I have a question regarding Yanfly's selection control plugin.

I am using the plugin in combination with Yanfly's row formation.

I have the rows set up that physical melee attacks can only target enemies in the front row.

Now what I would like to achieve is that: if all targets in the front row have been disabled (stunned, frozen, knocked down, sleeping etc.) physical melee attacks will be able the target the next row. They will be able to do so until at least one enemy in the front row regains his normal status and basically draws the agro of attacks again.

Now I know how to set this up using the Taunt Plugin but I was wondering if there is a way to program this by using the Selection Control plugin.

Thank you

Latest Threads

Latest Posts

Latest Profile Posts

He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!

Forum statistics

Threads
106,035
Messages
1,018,459
Members
137,821
Latest member
Capterson
Top