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- Apr 24, 2017
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- RMVXA
Hi all. I have a frustrating glitch occurring with Yanfly's Sideview (Yanfly Engine Ace - Visual Battlers v1.01) script.
In battle, the characters step forward to attack, and then step back into place when their attack is done. However, every once in a while (seems to happen only when I have 4 party members?) if a character lands the fatal hit, they won't step back into their regular place, and the game crashes.
The error directs me to here in the script:
From what I understand, it's failing to create a spot for the character to move back to? If anyone has any workarounds for this, or any way to create a failsafe to stop the script from crashing, I'd really appreciate it.
I'll paste my full script here too, since I've tweaked some of the editable areas, and maybe those are interfering with the process (perhaps where I've set my characters to stand?)
Pastebin:
Thanks for the help.
EDIT: After further testing, it appears this glitch starts to happen after one specific scripted battle. I'll have to do more testing later, after work, to see what's causing the script to fail because of the fight.
In battle, the characters step forward to attack, and then step back into place when their attack is done. However, every once in a while (seems to happen only when I have 4 party members?) if a character lands the fatal hit, they won't step back into their regular place, and the game crashes.
The error directs me to here in the script:
From what I understand, it's failing to create a spot for the character to move back to? If anyone has any workarounds for this, or any way to create a failsafe to stop the script from crashing, I'd really appreciate it.
I'll paste my full script here too, since I've tweaked some of the editable areas, and maybe those are interfering with the process (perhaps where I've set my characters to stand?)
Pastebin:
Thanks for the help.
EDIT: After further testing, it appears this glitch starts to happen after one specific scripted battle. I'll have to do more testing later, after work, to see what's causing the script to fail because of the fight.
Last edited:


