So recently when I test play my game, the skills are fine, they move accordingly to the skill tag, until
the enemy is inflicted with "Cannot move status" from other skills. The skill became out of controlled and move way too forward than expected. Is there anyways to fix this? Thanks in advance!
Here's the skill tag if it helps
<setup action>
immortal target: true
display action
wait: 30
<\setup action>
<target action>
camera focus: user, 1
zoom: 160%, 20
wait: 20
hide battle hud
animation 52: user
opacity target: 0, 1
wait: 1
move target: forward, 400, 1
wait: 20
move user: target, front base, 30
move target: backward, 400, 1
face user: forward
wait: 1
face target: home
opacity target: 255, 1
wait: 30
zoom: 110%, 10
wait: 40
motion attack: user
wait: 10
action animation: target
wait: 40
action effect
death break
wait: 30
</target action>
<follow action>
show battle hud
zoom: 100%, 10
reset camera
wait: 10
perform finish
</follow action>
<Cooldown: 2>