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In my game, many skills cost a percentage of HP rather than MP. However, this has created an issue where bosses will drain their own health very quickly with only a couple skills. Right now, my solution has been to make a duplicate of every skill, one that costs HP (for the player), and one that doesn't (enemy). However, I feel that there may be an easier solution (maybe a script change or tag?). Could anyone help me on this?

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