Yanfly Skill Learn (Skill level system)

Parallax Panda

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I'd like some help

I want to use Yanfly's Skill learn system to learn skills - and allow the player to level them up.

My thought on how it could be done would be something like making different versions of each skill and gradually unlocking new versions in the "buy" menu at the same time you remove the old skill, both from the characters skill list and the learn skill menu.

So for example we would have "Heal 1", "Heal 2" and "Heal 3". When we buy "Heal 1" we add it to the players skills but remove it from the "learn skill" list and instead we add "Heal 2" to that list. When we buy this new skill then we remove it from the "learn skill list and add "Heal 3" to be bought instead. We also remove "Heal 1" from the players skills and add "Heal 2" in it's stead when it's bought.

Is this possible? Maybe with some Lunatic Mode magic? :kaopride:
 

Parallax Panda

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@zerobeat032
Thank you, I’m aware of it. Unfortunally it’s not exactly what I’m looking for. :kaoswt: I want the player to have to choose how they invest their job points, not be able to grind everything to 99/99.

I’m pretty sure what I want to do can be done with a little bit of effort and some elementary javascript and/or RM syntax knowleadge that many of the intermediate users on this forum possesses. But it’s still outside of my field of expertise so I’d need help.

I might be wrong though, I might be asking for something really difficult (if so, let me know).
 
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zerobeat032

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@zerobeat032
Thank you, I’m aware of it. Unfortunally it’s not exactly what I’m looking for. :kaoswt: I want the player to have to choose how they invest their job points, not be able to grind everything to 99/99.

I’m pretty sure what I want to do can be done with a little bit of effort and some elementary javascript and/or RM syntax knowleadge that many of the intermediate users on this forum possesses. But it’s still outside of my field of expertise so I’d need help.

I might be wrong though, I might be asking for something really difficult (if so, let me know).
ahh I see saying now. unfortunately I wouldn't know how to pull that off
 

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