- Joined
- Mar 30, 2015
- Messages
- 49
- Reaction score
- 28
- First Language
- German
- Primarily Uses
- RMMV
Hello all,
I am currently using Yanfly's Skill Mastery Levels Plugin for my game as the Skills menu looks very neat with the corresponding gauges. From my understanding, the plugin automatically tracks how many times a skill is used in combat and then levels up accordingly (there are custom formulas, but the standard is "current skill level * 5" uses per level, so reaching lvl2 takes 5 uses, reaching lvl 3 takes 10 uses, etc).
My issue is that I currently have no plans to feature combat in my game. Any "skill use" is on the map (for example, cutting wood, foraging, things like that). But I believe there is no manual script call to use a skill on the map - everything I found refers to the combat scene only.
I am hoping for assistance with one of two solutions:
1. Find a way to call a skill on the map so it counts as a "use" for the plugin; or
2. Manually add X varialble to the plugin experience or "uses" via script call.
I appreciate that this is a paid plugin but I hope someone will be able to assist with this. I took a screenshot of one of the sections of the plugin below that seemed relevant as it refers to different script calls for parts of the plugin, however if a specific different section would be helpful let me know and maybe I can find and screencap it.

Hopefully, it will be something as simple as tracking every (evented) "skill use" in a variable that increases by 1, and then setting "this._skillMasteryUses[skillId]" = that variable, but my Javascript is not solid enough to guesstimate correctly yet. :-D
Thanks all
Lui
I am currently using Yanfly's Skill Mastery Levels Plugin for my game as the Skills menu looks very neat with the corresponding gauges. From my understanding, the plugin automatically tracks how many times a skill is used in combat and then levels up accordingly (there are custom formulas, but the standard is "current skill level * 5" uses per level, so reaching lvl2 takes 5 uses, reaching lvl 3 takes 10 uses, etc).
My issue is that I currently have no plans to feature combat in my game. Any "skill use" is on the map (for example, cutting wood, foraging, things like that). But I believe there is no manual script call to use a skill on the map - everything I found refers to the combat scene only.
I am hoping for assistance with one of two solutions:
1. Find a way to call a skill on the map so it counts as a "use" for the plugin; or
2. Manually add X varialble to the plugin experience or "uses" via script call.
I appreciate that this is a paid plugin but I hope someone will be able to assist with this. I took a screenshot of one of the sections of the plugin below that seemed relevant as it refers to different script calls for parts of the plugin, however if a specific different section would be helpful let me know and maybe I can find and screencap it.

Hopefully, it will be something as simple as tracking every (evented) "skill use" in a variable that increases by 1, and then setting "this._skillMasteryUses[skillId]" = that variable, but my Javascript is not solid enough to guesstimate correctly yet. :-D
Thanks all
Lui