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This one is annoying me. I've played aroud a lot trying to fix it but looks like I'm a bit rusty at RMVX ACE after my intermission.
I'm using Yanfly Skill Steal and, as you can see, the text shows up all messed up in the help window for some reason.
I'll post the script here as its link is off.
I just want to know to fix this text to show properly. I've tried to rewrite the message code myself but it was a disaster.
If anyone is up for help, It would be apreciated!
Thanks.
I'm using Yanfly Skill Steal and, as you can see, the text shows up all messed up in the help window for some reason.
I'll post the script here as its link is off.
#==============================================================================
#
# ▼ Yanfly Engine Ace - Skill Steal v1.00
# -- Last Updated: 2011.12.10
# -- Level: Normal
# -- Requires: n/a
#
#==============================================================================
$imported = {} if $imported.nil?
$imported["YEA-SkillSteal"] = true
#==============================================================================
# ▼ Updates
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# 2011.12.10 - Started Script and Finished.
#
#==============================================================================
# ▼ Introduction
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This script enables items and skills to have skill stealing properties. When
# an actor uses that said item or skill on an enemy and the enemy has skills
# that can be stolen, that actor will learn all of the skills the enemy has to
# provide. This skill stealing system is madeakin to the Final Fantasy X's
# Lancet skill from Kimahri.
#
#==============================================================================
# ▼ Instructions
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# To install this script, open up your script editor and copy/paste this script
# to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save.
#
# -----------------------------------------------------------------------------
# Skill Notetags - These notetags go in the skills notebox in the database.
# -----------------------------------------------------------------------------
# <skill steal>
# If this skill targets an enemy, the actor who uses it will learn all of the
# stealable skills the enemy knows in its action list.
#
# <stealable skill>
# A skill with this notetag can be stolen from enemies if it is listed within
# the enemy's action list.
#
# -----------------------------------------------------------------------------
# Item Notetags - These notetags go in the items notebox in the database.
# -----------------------------------------------------------------------------
# <skill steal>
# If this item targets an enemy, the actor who uses it will learn all of the
# stealable skills the enemy knows in its action list.
#
#==============================================================================
# ▼ Compatibility
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
# it will run with RPG Maker VX without adjusting.
#
#==============================================================================
module YEA
module SKILL_STEAL
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# - Battlelog Settings -
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# These are the various battlelog settings made for skill stealing. Change
# the text and message duration for a successful skill stealing.
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MSG_SKILL_STEAL = "%s learns %s from %s!" # Text for successful steal.
MSG_DURATION = 4 # Lower number = shorter duration.
end # SKILL_STEAL
end # YEA
#==============================================================================
# ▼ Editting anything past this point may potentially result in causing
# computer damage, incontinence, explosion of user's head, coma, death, and/or
# halitosis so edit at your own risk.
#==============================================================================
module YEA
module REGEXP
module USABLEITEM
SKILL_STEAL = /<(?:SKILL_STEAL|skill steal)>/i
STEALABLE_SKILL = /<(?:STEALABLE_SKILL|stealable skill)>/i
end # USABLEITEM
end # REGEXP
end # YEA
#==============================================================================
# ■ DataManager
#==============================================================================
module DataManager
#--------------------------------------------------------------------------
# alias method: load_database
#--------------------------------------------------------------------------
class <<self; alias load_database_ss load_database; end
def self.load_database
load_database_ss
load_notetags_ss
end
#--------------------------------------------------------------------------
# new method: load_notetags_ss
#--------------------------------------------------------------------------
def self.load_notetags_ss
groups = [$data_skills, $data_items]
for group in groups
for obj in group
next if obj.nil?
obj.load_notetags_ss
end
end
end
end # DataManager
#==============================================================================
# ■ RPG::UsableItem
#==============================================================================
class RPG::UsableItem < RPG::BaseItem
#--------------------------------------------------------------------------
# public instance variables
#--------------------------------------------------------------------------
attr_accessor :skill_steal
attr_accessor :stealable_skill
#--------------------------------------------------------------------------
# common cache: load_notetags_ss
#--------------------------------------------------------------------------
def load_notetags_ss
#---
self.note.split(/[\r\n]+/).each { |line|
case line
#---
when YEA::REGEXP::USABLEITEM::SKILL_STEAL
@skill_steal = true
when YEA::REGEXP::USABLEITEM::STEALABLE_SKILL
next unless self.is_a?(RPG::Skill)
@stealable_skill = true
#---
end
} # self.note.split
#---
end
end # RPG::UsableItem
#==============================================================================
# ■ Game_Battler
#==============================================================================
class Game_Battler < Game_BattlerBase
#--------------------------------------------------------------------------
# alias method: item_user_effect
#--------------------------------------------------------------------------
alias game_battler_item_user_effect_ss item_user_effect
def item_user_effect(user, item)
game_battler_item_user_effect_ss(user, item)
item_skill_steal_effect(user, item)
end
#--------------------------------------------------------------------------
# new method: item_skill_steal_effect
#--------------------------------------------------------------------------
def item_skill_steal_effect(user, item)
return unless item.skill_steal
return unless user.actor?
return if self.actor?
for skill in stealable_skills
next if user.skill_learn?(skill)
@result.success = true
break
end
end
end # Game_Battler
#==============================================================================
# ■ Game_Enemy
#==============================================================================
class Game_Enemy < Game_Battler
#--------------------------------------------------------------------------
# stealable_skills
#--------------------------------------------------------------------------
def stealable_skills
array = []
for action in enemy.actions
skill = $data_skills[action.skill_id]
array.push(skill) if skill.stealable_skill
end
return array
end
end # Game_Enemy
#==============================================================================
# ■ Scene_Battle
#==============================================================================
class Scene_Battle < Scene_Base
#--------------------------------------------------------------------------
# alias method: apply_item_effects
#--------------------------------------------------------------------------
alias scene_battle_apply_item_effects_ss apply_item_effects
def apply_item_effects(target, item)
scene_battle_apply_item_effects_ss(target, item)
apply_skill_steal(target, item)
end
#--------------------------------------------------------------------------
# new method: apply_skill_steal
#--------------------------------------------------------------------------
def apply_skill_steal(target, item)
return unless item.skill_steal
return if target.actor?
return unless @subject.actor?
for skill in target.stealable_skills
next if @subject.skill_learn?(skill)
@subject.learn_skill(skill.id)
string = YEA::SKILL_STEAL::MSG_SKILL_STEAL
skill_text = sprintf("\\i[%d]%s", skill.icon_index, skill.name)
text = sprintf(string, @subject.name, skill_text, target.name)
@log_window.add_text(text)
YEA::SKILL_STEAL::MSG_DURATION.times do @log_window.wait end
@log_window.back_one
end
end
end # Scene_Battle
#==============================================================================
#
# ▼ End of File
#
#==============================================================================
#
# ▼ Yanfly Engine Ace - Skill Steal v1.00
# -- Last Updated: 2011.12.10
# -- Level: Normal
# -- Requires: n/a
#
#==============================================================================
$imported = {} if $imported.nil?
$imported["YEA-SkillSteal"] = true
#==============================================================================
# ▼ Updates
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# 2011.12.10 - Started Script and Finished.
#
#==============================================================================
# ▼ Introduction
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This script enables items and skills to have skill stealing properties. When
# an actor uses that said item or skill on an enemy and the enemy has skills
# that can be stolen, that actor will learn all of the skills the enemy has to
# provide. This skill stealing system is madeakin to the Final Fantasy X's
# Lancet skill from Kimahri.
#
#==============================================================================
# ▼ Instructions
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# To install this script, open up your script editor and copy/paste this script
# to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save.
#
# -----------------------------------------------------------------------------
# Skill Notetags - These notetags go in the skills notebox in the database.
# -----------------------------------------------------------------------------
# <skill steal>
# If this skill targets an enemy, the actor who uses it will learn all of the
# stealable skills the enemy knows in its action list.
#
# <stealable skill>
# A skill with this notetag can be stolen from enemies if it is listed within
# the enemy's action list.
#
# -----------------------------------------------------------------------------
# Item Notetags - These notetags go in the items notebox in the database.
# -----------------------------------------------------------------------------
# <skill steal>
# If this item targets an enemy, the actor who uses it will learn all of the
# stealable skills the enemy knows in its action list.
#
#==============================================================================
# ▼ Compatibility
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
# it will run with RPG Maker VX without adjusting.
#
#==============================================================================
module YEA
module SKILL_STEAL
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# - Battlelog Settings -
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# These are the various battlelog settings made for skill stealing. Change
# the text and message duration for a successful skill stealing.
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MSG_SKILL_STEAL = "%s learns %s from %s!" # Text for successful steal.
MSG_DURATION = 4 # Lower number = shorter duration.
end # SKILL_STEAL
end # YEA
#==============================================================================
# ▼ Editting anything past this point may potentially result in causing
# computer damage, incontinence, explosion of user's head, coma, death, and/or
# halitosis so edit at your own risk.
#==============================================================================
module YEA
module REGEXP
module USABLEITEM
SKILL_STEAL = /<(?:SKILL_STEAL|skill steal)>/i
STEALABLE_SKILL = /<(?:STEALABLE_SKILL|stealable skill)>/i
end # USABLEITEM
end # REGEXP
end # YEA
#==============================================================================
# ■ DataManager
#==============================================================================
module DataManager
#--------------------------------------------------------------------------
# alias method: load_database
#--------------------------------------------------------------------------
class <<self; alias load_database_ss load_database; end
def self.load_database
load_database_ss
load_notetags_ss
end
#--------------------------------------------------------------------------
# new method: load_notetags_ss
#--------------------------------------------------------------------------
def self.load_notetags_ss
groups = [$data_skills, $data_items]
for group in groups
for obj in group
next if obj.nil?
obj.load_notetags_ss
end
end
end
end # DataManager
#==============================================================================
# ■ RPG::UsableItem
#==============================================================================
class RPG::UsableItem < RPG::BaseItem
#--------------------------------------------------------------------------
# public instance variables
#--------------------------------------------------------------------------
attr_accessor :skill_steal
attr_accessor :stealable_skill
#--------------------------------------------------------------------------
# common cache: load_notetags_ss
#--------------------------------------------------------------------------
def load_notetags_ss
#---
self.note.split(/[\r\n]+/).each { |line|
case line
#---
when YEA::REGEXP::USABLEITEM::SKILL_STEAL
@skill_steal = true
when YEA::REGEXP::USABLEITEM::STEALABLE_SKILL
next unless self.is_a?(RPG::Skill)
@stealable_skill = true
#---
end
} # self.note.split
#---
end
end # RPG::UsableItem
#==============================================================================
# ■ Game_Battler
#==============================================================================
class Game_Battler < Game_BattlerBase
#--------------------------------------------------------------------------
# alias method: item_user_effect
#--------------------------------------------------------------------------
alias game_battler_item_user_effect_ss item_user_effect
def item_user_effect(user, item)
game_battler_item_user_effect_ss(user, item)
item_skill_steal_effect(user, item)
end
#--------------------------------------------------------------------------
# new method: item_skill_steal_effect
#--------------------------------------------------------------------------
def item_skill_steal_effect(user, item)
return unless item.skill_steal
return unless user.actor?
return if self.actor?
for skill in stealable_skills
next if user.skill_learn?(skill)
@result.success = true
break
end
end
end # Game_Battler
#==============================================================================
# ■ Game_Enemy
#==============================================================================
class Game_Enemy < Game_Battler
#--------------------------------------------------------------------------
# stealable_skills
#--------------------------------------------------------------------------
def stealable_skills
array = []
for action in enemy.actions
skill = $data_skills[action.skill_id]
array.push(skill) if skill.stealable_skill
end
return array
end
end # Game_Enemy
#==============================================================================
# ■ Scene_Battle
#==============================================================================
class Scene_Battle < Scene_Base
#--------------------------------------------------------------------------
# alias method: apply_item_effects
#--------------------------------------------------------------------------
alias scene_battle_apply_item_effects_ss apply_item_effects
def apply_item_effects(target, item)
scene_battle_apply_item_effects_ss(target, item)
apply_skill_steal(target, item)
end
#--------------------------------------------------------------------------
# new method: apply_skill_steal
#--------------------------------------------------------------------------
def apply_skill_steal(target, item)
return unless item.skill_steal
return if target.actor?
return unless @subject.actor?
for skill in target.stealable_skills
next if @subject.skill_learn?(skill)
@subject.learn_skill(skill.id)
string = YEA::SKILL_STEAL::MSG_SKILL_STEAL
skill_text = sprintf("\\i[%d]%s", skill.icon_index, skill.name)
text = sprintf(string, @subject.name, skill_text, target.name)
@log_window.add_text(text)
YEA::SKILL_STEAL::MSG_DURATION.times do @log_window.wait end
@log_window.back_one
end
end
end # Scene_Battle
#==============================================================================
#
# ▼ End of File
#
#==============================================================================
I just want to know to fix this text to show properly. I've tried to rewrite the message code myself but it was a disaster.
If anyone is up for help, It would be apreciated!
Thanks.
