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Hi all,
I'm trying to make a skill which hits all enemies on the nearest enemy row <Target: Front Enemy Row> for an initial amount of damage a.atk * 4 - b.def * 2 , but which then hits the next nearest row for somewhat less damage (a.atk * 4 - b.def * 2) /2 .
Does anyone know how I would go about doing this? I'm guessing it may require several conditions based on what state the target has? eg. If the target has the front row state, target the second row state with the next hit.
My scripting knowledge is 0, so step by step instruction would be ace if that's ok.
Many thanks,
HatJump
I'm trying to make a skill which hits all enemies on the nearest enemy row <Target: Front Enemy Row> for an initial amount of damage a.atk * 4 - b.def * 2 , but which then hits the next nearest row for somewhat less damage (a.atk * 4 - b.def * 2) /2 .
Does anyone know how I would go about doing this? I'm guessing it may require several conditions based on what state the target has? eg. If the target has the front row state, target the second row state with the next hit.
My scripting knowledge is 0, so step by step instruction would be ace if that's ok.
Many thanks,
HatJump

